Module 1. Graphic Design and Animation
Graphic design is the art of visual communication that combines images, words and ideas to convey information to the audience.
Animation is a way of manipulating objects to make them look like moving images.
Learning animation and graphic design combined, will provide the student with a great opportunity to develop as a designer or animator.
As a result of the training, students:
- Learn the basics of graphic design, such as composition, color, color palette
- develop raster and vector animation
- Understand how to create 2D and 3D animations
- can model in 3D
- will create more than 5 animations in different styles
- Soft Skills: public presentation, presentation of own projects
Lesson 1. Introduction to the Pencil 2D environment
Students will get acquainted with the world of graphic design and animation, learn and discuss the differences between them. They will create and animate their first character. They will understand that graphic design is the art or profession of visual communication, while animation is a method by which figures perform movements and look like moving images.
Lesson 2. First vector animation
Students will understand what vector and raster represent, learn that a scene is a separate event or conversation between characters that takes place in a certain period of time and in a certain place. They will create a color palette for subsequent use in animation.
Lesson 3. Pixel art style animation
Students will continue to get acquainted with the world of graphic design and animation, discuss different types of animation, clarify existing composition rules and where they are applied. They will start working in the PixilArt editor, where they will create animated pixel graphics.
Lesson 4. The world of 3D modeling
Students will get acquainted with the world of 3D modeling, discuss the differences between 2D and 3D. They will begin work in Spine Design, examine the tools in the interface, and create a character resembling a Minecraft hero.
Lesson 5. Robot Eva from the Wall-e cartoon
Students will get acquainted with Color Asset and discuss where it can be used. They will examine the basics of working with Lathe forms and the Fresnel effect, learn to rename layers. The result of the lesson will be the Eva robot from the Wall-e cartoon.
Lesson 6. Scenic Design Project
Students will get acquainted with Extrusion, discuss what Scene Design (scenic design) is. They will learn to work with Group and Fresnel and understand how to use Scale. As a result of the lesson, students will develop a scenic design project.
Students will continue working with 3D animation and learn what a scenario is. They will get familiar with and learn how to use States and Events. They will learn how to animate objects within a scene.
Students will study modeling modes. They will get acquainted with and learn how to use Smooth & Edit, Subdivision Modifier, and Library. They will create a palm tree model.
Lesson 9. 2D Animation in Animaker
Students will get acquainted with the Animaker service and figure out how to best create a character depending on the scenario. They will get familiar with and understand how to use Actions and Expressions. They will develop a 2D animation using Animaker.
Lesson 10. Commercial Video
Students will learn to work with layers, discuss how long a commercial video should last, and why more scenes are needed. They will get acquainted with and learn how to use Smart movements. They will create their own commercial video.
Lesson 12. Project Presentation
Students will present their projects to an audience. They will explain how the project works, its purpose, and which services and programs were used during the work process. Based on voting results, the best
presentations will be identified.
Lesson 11. Personal Project
Students, while working on their final project, will summarize the knowledge gained during the course